Ken Moore has been working on theremin emulation for some time now. He developed a Wii remote based theremin, and was quite helpful to me as I was developing my AirDeck project, which was also a Wii based theremin emulation application. Now Ken has done it again. This time, with the Kinect motion detection device that is used with the Xbox 360. Perhaps, if I can find the time, I can work on something similar with the PlayStation Move, which I have, and then we will have effectively converted all three motion based video game systems into theremins. Check this out:
I enjoy a number of the Valve games that feature voice chat – CounterStrike, Team Fortress 2, Left 4 Dead, Left 4 Dead 2, etc.
These games are team oriented or coop games which allow voice chat with fellow gamers. One thing that is fun, but occassionally frowned upon depending on the server you are playing on, is to play music or vocal clips over the microphone channel – but only at appropriate times. Quick soundbites for taunting are usually well received, these can be from movies, TV shows or other games. Finding well-received soundbites is somewhat of an artform. Music at the beginning or end of a round can also enhance the atmosphere. Typically, as long as you maintain control over what you are playing and how long you play it, people are cool about it and certain servers even encourage this. However, playing too much stuff, material that is overly obnoxious, or content that is annoying for the sake of being annoying such as distorted sounds or extremely repetitive sounds can quickly earn you the label of a “micspammer.”
Here are some programs that offer this capability:
HLSS, typically used for short vocal clips.
HLDJ, this is good for paying songs.
The general rules are:
1. Don’t abuse the privilege.
3. Convert the clips to mono, 11025 Hz wav files so that they are properly played over the mic channel.
Have fun out there…